Anyone who is a fan of the BattleStar Galactica Universe will know that,
aside from the cringe worthy delay before the final season, there will
be a feature length movie aired in the US at the end of November. It
turns out 'flashbacks' (read 2 min previews) are available on
SciFi's website but are only available to US ip ranges. Never fear, some
friendly person has uploaded them all to youtube for those of us outside
the US. However I must say I am disappointed, I found them rather
reminiscent of the Webisodes at the end of season 2 - disconnected and
lacking in any excitement, particularly in the new Adama's voice acting.
Whilst at least the webisodes were referred to and built on by the first
few episodes of season 3, since this movie is set ~4,000 days into the
First Cylon war, it is unlikely that it will bring anything new to the
table with regards season 4. Although the secret weapon that is hinted
at is quite a tasty idea which could potentially be linked into BSG
Season 4. I am still very much looking forward to seeing the movie when
I can here in the UK, however I wont be watching any more of these Razer
flashbacks as they are not adding very much, particularly if they are
snippets of the movie, I would sooner wait and see the whole thing in
its entirety rather than have sections or the ending ruined. Roll on
Razer and I can't wait for Season 4!!!
So it appears the delightfully peculiar (but awesome) Stephen Fry has
started his own blog.
By the looks of things he will be 'blessaying' about gadgets and other
Fryish trivia. It is strange to think of Stephen Fry as a celebrity -
after all, he just humbly gets on with the job, providing witty
satirical entertainment rather than having a fan base of screaming
morons and making an ass out of himself. In this modern age of A (to H)
list so called 'celebrities,' it is a refreshing change to see someone
who unassumingly is so unfazed and unspoilt by the lime light while
still retaining his character, which is almost its own subtle brand.
Indeed, its hard to read his blog without his hearing his voice in the
back of your head.
What he has posted so far is a lot of fun to read and I wish him all the
best on this latest endeavour.
At the risk of annoying all the blog syndicators I ping to when I update
(ok... 2) I just had to write a brief post about the Crysis demo. It is
simply stunning, but you already knew that. What is more impressive is
that a user called LennyRhys
found a very simple modification which allows most of the Dx10 effects
on Dx9 Hardware or in Dx9 mode.
[quote from original thread]
I'm one of the few VERY happy people in the crysis community at the
moment. I ran the game with everything high at 1680x1050 and it looks
awesome, very playable, no lag.
C2D E6750
Gigabyte P35 DS4
2GB OCZ Platinum 800MHz
Nvidia GF 8800GTX
All at stock
If you tweak the configuration files in \CVarGroups\ by copying and
pasting the "very high" settings (1st paragraph) IN PLACE of the "high"
settings (last paragraph) the game will load the highest possible
settings even though the drop-down menus display "high.". The difference
between "high" settings and the tweaked settings is immense: shadows are
deeper, more realistic; the leaves have better reflective properties,
better textures; the colours are better; and the level of detail is
simply stunning.
[/quote]
The whole thing is reminiscent of the CellFactor: Revolution mod.
According to the developer, the game would only run with a AEGIA PhysX
card. A modification was quickly found which allowed it to be played in
software with most of the 'snazzy' new features. Here are a selection of
images from the thread, as you can see, this minor modification makes
the game look even more stunning...
Woohoo! Today I breached the four thousand unique visitor mark! I just
want to say a big thank you to you, my visitors - without your constant
patronage I wouldn't have any enthusiasm to update.
Also, I now have both RSS ()
and email ()
notification of my new posts. In order to receive RSS updates you will
need a suitable RSS reader - nice list
here. The way it works is, everytime I post something new, a new
entry is put in my rss feed which is automatically loaded by your RSS
software. This then gives you a brief synopsis of the story giving you
the option to visit my site and read more. Email notification is simpler
(as it only requires an email account) and is handled by Feedblitz on my
behalf. This means you do not have to worry about your email address
falling into the hands of spammers because the only person that stores
it is Feedblitz. They have an established privacy policy and millions of
people who use them daily.
For either of these options, click on the envelope or rss icon on my
side bar.
I had forgotten how much fun playing multiplayer games with people in
the same room is. Playing online is a lot of fun, but when you know the
people and watch their reactions as you play makes it all the more
exhilarating. That coupled with the potential for humiliation greatly
adds to the experience.
The games played were : Star
Trek Tactical Assualt and Ace
Combat X on the PSP. StarTrek was a lot of fun but suffered from
serious glitching in multiplayer. Player positions were completely all
over the place with people being 300+ distance away from where they were
on the other person's PSP. Ace Combat X was a lot of fun particularly
1v1 dog fights, bloody Fenrirs...
Also played was Goldeneye
and Starcraft. Prior to this I had not played Starcraft in about two
years and I must say, after a few hours of play I am convinced that if
all Blizzard do with Starcraft 2 is update the graphics, it will STILL
be an excellent game. I still remember playing it almost ten years ago
when multiplayer involved dialling my friend's modem using my computer
using a 33.6kbps connection.... laggy times. It was one of the first
games to have completely asynchronous factions and is still a huge
amount of fun to play, although its shocking how quickly the hours shoot
past when playing it...
I have known about the openbios
/ linuxbios project for a little while now, but today I discovered a
video demonstrating an early build running on a standard 2Mb flash
EEPROM. Not only does it completely replace the standard Award BIOS but
it boots to a graphical (if lightweight) X11 server in just a few
seconds. Although this project is still fairly new (shown by limited
compatibility) the concept of having a unified, free bios that
allows fast prebooting into a graphical environment is appealing. I
believe Macs do something similar, they boot into a very stripped down
GUI giving graphical boot options. This idea is not new and ASUS
demonstrated a couple of weeks back a motherboard that has an embedded
linux distribution ready to boot before windows. The technology is
called Splashtop and
allows access to email, skype and the web from a stripped down linux
environment.
More and more I am seeing a trend towards 'at-an-arms-length' computing
and I have mixed feelings about it. Whilst linuxbios would allow better
/ more efficient booting into a Linux (or other OS) distribution, having
a stripped down environment where you could then VNC or telnet into
another more powerful system is an interesting idea with lots of
potential applications. Imagine a media center PC that was fast (as in
instant) to boot and silent due to all the processing being done on
another machine on the network, it would be an ideal mediacenter
environment. Similarly there is a low murmuring that has been increasing
in volume for the last few years concerning a complete shake up of the
traditional computing environment. It essentially started with web '2.0'
i.e. applications as a service. The whole idea of being able to log into
a personalised environment in a web browser is an appealing one, be it a
web operating system like eyeOS or just
a social networking environment like Facebook. Not only can you have
access to your personal space/files/environment remotely, but instead of
buying a powerful machine and maintaining its software and hardware,
buying a thin client and computing entirely online. Many people simply
do not have the technical expertise or the time to properly maintain
their home computers. Simple tasks such as regular defragmentations or
temporary file cleanup and data archiving often are not done regularly.
Many computers I see do not even have basic security programs running. A
secure thin client running on a whitelist
basis would not need such constant attention and any security would
be handled remotely by the application provider. Potentially providers
could offer really cheap, low power machines with a monthly payment,
which would serve as a lease for an online operating system and storage
space.
Although there are potentially a lot of benefits, there is something
about relying entirely on a network that is outside your control, (the
Internet) a service provider that could have a dubious privacy policy
(look at AT&T) and a locked down client which does not appeal to me. I
have very much bought into the F/OSS philosophy and the concept of being
locked into a proprietary system does not appeal at all, let alone
relying on a foreign (i.e. outside my home system) network - especially
with my ISP's service record.
"The chemicals [in the iphone] are suspected of causing birth defects
and gender-bending effects."
According to the article from the Independent, the iPhone contains
several classes of compounds not known to play well with the environment
or the human body. Among them are phthalates (?)
which are cheifly emplyed as plasticisers and used to lower the glass
transition temperature (Tg)
of plastics making them more durable. I dont fully believe all the
effects claimed in the article, but it makes for an entertaining read.
Well I promised a few posts ago I would outline how to glitch the
facility map so as to remove Ourmov. I thought everyone knew about this
glitch but as I read through more and more sites I could not find any
mention of it. So, here is the video - be kind to me, this is my first
submission to youtube :)
Also dont forget to check out Goldeneye
Vault for goldeneye missions and FAQs (Thanks SubDragon)
Well I went to Electroworkz yesterday for the first time in many weeks.
It was great fun as always and I have a couple of nice welts on the top
of my head for good measure. I
have re-uploaded all the airsoft galleries but unfortunately they are
still on the old template. I don't have the time at the moment to sort
them out but I will do soon. With regards to photos from yesterday, the
few I took are here
and there are also some more on Arine's Airsoft forums on this thread.
**Note - another site has gone down shortly after me posting a link
to it. I think my site is cursed. I will update the link when Arnies
completes their DB check.
I noticed a post on a blog I read - The
AT wire, that a new Simpsons game is in production. Being a junkie
for anything Matt
Groening creates, I am eagerly awaiting this release. For now, here
is the youtube video.
In my usual excellent timing, the website hosting the programs I have
written about below (http://www.rarewitchproject.com/), has just gone
down. They are presently working on a site wide redesign. Will update
when site comes back up. Sorry about this
Update 2: The site is now back up. Enjoy the redesigned goodness -
http://www.rarewitchproject.com
Following on from the post a few days back - I have found a number of
programs that help customise goldeneye. Not only can new single player
levels be made and played (in emulator OR console) but all the levels
have been unlocked and can be played in multiplayer.
This program allows you to replace any texture in
Goldeneye - from the wall / decals to smoke and even faces. This is a
feature that RARE had completed and intended to be released with Perfect
Dark but didnt due to legal concerns. Now, with a little tweaking you
can change all the faces of the built in bad guys in Goldeneye.
Update: SubDragon from Rarewitch project emailed to let me know
that this tool is no longer required as the goldeneye setup editor v2.1
can do this as well. Its still useful for a quick and dirty tweak
however.
This is the second version of this program. The first
was released in 2005 but everything had to be done manually in hex codes
and as a result I didnt get anywhere with this. The new version allows
for visual editing of levels and object placement and is highly
recommended. It allows anything to be changed, from the missions to the
placement of enemies / objects. Several user created levels arealready
available and range from retweaked original levels to completely new
maps.
Example of Goldeneye multiplayer using G5 building from Perfect Dark
The site that streams Beyond The Red Line's videos appears to be down
for maintenance I found the sign rather amusing.
Also the season 4 BSG trailer is up on you tube I simply cannot wait for
the new season. The end of season 3 was so different and shocking it
took me a good few hours to digest what we discovered about the Cylons
and 4 of the final 5. Absolutely amazing TV!
I must admit to being a huge Battlestar Galactica fan, so imagine my
delight when I discovered a community
project to make a space combat game from the same universe! It
combines some of my favourite words - community and game
but the best thing is that it's actually a hell of a lot of fun. The
controls are complicated, as not only do you have traditional control
over propulsion (e.g. thrust and 'flaps') but also manoeuvring thrusters
as well. This means it takes quite a while to get adjusted and I can
hear Starbuck berating me in the back of my head every time I muck up a
turn. I am such a frakking nugget at the moment in this game at the
moment. The Cylon raiders are every bit as dangerous as they are
portrayed on TV, twisting, ducking diving making it very difficult to
destroy, even in a one on one battle. There have been times when I have
had an AI Cylon raider in my sights but the damn thing kept twisting and
turning around asteroids making it extremely difficult to kill. There
are a few issues with the game which are caused by the engine on which
the game is based. Occationally there are graphical clipping errors on
the asteroids but on the whole these are pretty small issues.
>
The only draw back is that you really need to use a game pad to play
this game properly, preferably one with a lot of buttons although there
is a lot of talk on the forums of people quite happily using a keyboard
and mouse. The number of single player missions is currently a bit
limited but that is mostly because only a short demo has been released.
Multiplayer on the other hand is fully implemented thanks to it being
based on an open source port of Freespace2 and is a lot of fun with
several teams having cropped up.
This is definitely one to check out and bookmark, if their future
release builds on the demo, it will rival several recent commercial
games.
I was randomly looking for a quote from Goldeneye (the movie) on youtube
last night when I discovered a collection of videos showing the various
fun things you can do with a bit of gamesharking. The kind of things you
can do are really impressive, for example, the first few preview
pictures show dual wielding of weapons but with the actor camera angle /
height changed. Whilst this looks excellent with dual magnums, two
RPC90s or KF7s look a little weird. Did someone say gigantism? From
guards that don't fit in the dam level to enormous remote mines.
One of the more fun alterations was changing the default actor model
from the standard Russian guard to Natalia or the scientist models.
Still more entertaining was Sean Bean replaced by a Goldeneye satellite
which walked around the end of the facility level. There appeared to be
several codes which just made the default soldiers go crazy, from
shooting at right angles to the player to shooting at the idiot with the
box on his head. The final six pictures showed multiplayer fun from
levels which definitely were not included as official multiplayer maps
(train, dam, cradle and depot.)
I discovered a glitch that could be exploited on the facility level many
years ago. I never posted it online as I though everyone else knew about
it, but recently I discovered no mention of it anywhere on the official
Goldeneye fan sites. It is simple enough to do. When at the end of
Facility, talk to Alec but get close to the door. Immediately when the
alarm sounds, run through the door into the lab area. Ourmov WILL NOT
spawn, meaning you can return to the bottling room and shoot at guards
to your hearts content. Alec will even help you. I
will post a video guide to this (although its trivial to perform) soon.
With many exciting releases either on the way (*buntu,
MEPIS ) or already
here (Mandriva) I
find myself trying desperately to switch my primary OS to one of these
flavors. The problem is, at the moment, I cannot run Linux as a
standalone operating system without at least dual booting with windows
XP. Whilst my hardware at the moment is (almost)completely supported by
modern Linux my massive upgrade, which is just over the horizon, would
likely prevent me from running a Linux OS with full hardware
acceleration. I believe this is a problem that many gamers face and I
can not see any solution presently. The problem lies in one of the main
uses of my PC - gaming.
I play a lot of games and as such, migrating away from an operating
system like XP or Vista is a bad idea. Even though quite a few games
(Doom 3, America's Army etc) have Linux builds, most games do not.
Whilst API compatibility projects such as WINE
are making excellent progress, it is generally not sufficient to play
modern (i.e. newly released) games properly and with no performance hit.
The major sticking point is graphics card drivers. Whilst these are
reasonably mature for nVidia, ATi drivers (both binary and to an extent
the fglx ones) are substandard. For years ATi has been promising new and
improved drivers but at the moment this has not happened. Whilst I was
going to have a rant about support of new graphics cards, I am
pleasantly surprised to find much improved
support in recently announced drivers.
An option of course, is to goto Linux and buy a Xbox 360 / PS3. Whilst I
think the simplicity of putting a disc in and playing a game (just like
that - no OS, no configuring graphics and tweaking for your hardware
etc) is great and a breath of fresh air, the lack of openness in a
console environment massively puts me off. I like being able to make my
own maps / models etc for games I play. More to the point, some of the
most enjoyable games I have played recently have been total conversion
mods - something not accommodated for in a console environment like
Beyond the red line - a BattleStar Galactica mod. You only have to see
the difference
a few user made mods make
to Oblivion to want to play it all over again.
Just a quick post tonight. I was busy reading and exploring the web (as
usual) when I came across this excellent portrayal of Jack Thompson. In
case you don't know Mr Thompson, he is a conservative Christian lawyer
from Florida who believes the root of evil in our society stems from
violent video games. He has sued retailers and run various campaigns to
ban various computer games. Well the gamers at Extra life (with the help
of our friend Adobe Mischief-shop) decided to let their feeling be known
about this individual.
Is anyone else starting to get concerned about the Storm Bot net? This
is a topic that seems to have avoided mass media interest, despite
having first cropped up in January this year. There are a number of
factors which make this worm very different from prior such outbreaks.
Up to now, worms would spread as fast and far as they could in order to
achieve maximum power and publicity before activating a payload. This
historically has been in the form of DDOS attacks. What makes storm so
dangerous, is that it appears to be extremely well coded. Once a windows
machine is infected, it silently joins the pool without any overt signs
to the end user. The way in which the worm spreads also makes it hard to
both detect and provide an effective countermeasure against as the
worm's code changes twice an hour as well as its constantly evolving
social engineering based attacks. Users have been lured with offers of
free music or emails purportedly to be emergency notifications of a
dangerous weather front in Europe. In fact the name of the worm comes
from those initial emails.
Each infected node communicates with others via a specially designed
peer to peer network, rather than a single central server and each node
can function independently should it need to. It is hard to get an
estimate as to the number of infected clients are present throughout the
world. Estimates vary wildly from 50-70
thousand to 1 to
50 million. Think of the bandwidth this worm not has available and
how devastating such a DDOS would be. In the past DDOS attacks, when not
virus related, came from a fairly narrow range of IPs allowing the
targeted systems to block provinces or even continents of IP addresses.
Whilst this would render the site completely inaccessible from genuine
users in those areas, at least the site could provide partial service to
other areas of the globe. With Storm, there does not appear to be a way
to defend against an onslaught on such diverse scale given the world
wide distribution of infected clients. Worryingly the bot net has not
yet been very active, experts estimate it as running at around 10%
capacity with a small number of nodes (tens of thousands only) spreading
the infection and other nodes either dormant or sending out spam
messages. It is conceivable that over ten billion spam messages have
been sent already. There are signs the bot net has been retaliating
against efforts to halt its progress with several sites either being
hacked or suffering DDOS attacks.
Whilst I do not wish this post to sound like I am scaremongering for the
sake of a post, I am genuinely concerned as to the lack of public
knowledge / media attention on this matter. Whilst a google search of
'Storm Botnet' will yield a fair amount of information, a conversation
with several of my informed friends revealed very little in the way of
awareness. Certainly for me, a bot with purportedly enough power to wipe
countries off the Internet is a cause for concern as it should be every
windows PC user.
So as any returning visitor will note, I have implemented a blog
formating to this site. I did this because the majority of what I post
will be in the form of topic news items / blog posts. As such it made no
sense just taking on new entry after new entry and silently archiving
old posts where noone would ever see them again. Whilst that still might
happen with this system, at least it is easier to view previous posts by
category / date. I will be transitioning everything over to the new blog
format given a couple of days.
The software I am using is completely free and open source, as such I
would like to say thank you to the developers by pointing it out to
people who might be thinking about starting their own blog. Its called Thingamablog
and it has a whole host of cool features and a good support forum. The
only thing I dislike is the ping function, which alerts a blog resource
(default is weblog.com) when a blog is updated. Whilst this is actually
quite a nice idea, the site in question is being hammered by spammers
which makes it completely defunct sadly.
I was a bit disappointed to discover the 7.10 release of ubuntu wont be
officially out until the middle of the month. However the team are
making solid progress with a lot of new features now implemented. It
leaves me with mixed feelings, seeing the long list of new gadgets and
fancy things the new release will have as per default. Whilst I love the
idea of Beryl/Compiz window managers installed and ready to use on first
bootup, along with several features like fast user switching and the
search appbar, it makes me wonder what kind of performance hit we are
going to see with the default installation compared to 7.04.
It all feels highly reminiscent of Vista and I really do hope that I am
wrong in this prediction. I have been toying, not quite switching over,
to ubuntu since 5.04 and overall I think the project is going from
strength to strength, however the number of bugs and issues that were
still present, even in 7.04 makes me wonder why these little bugs / gaps
in the interface are not the primary focus of this new release. Whilst
many of the improvements Gnome 2.20 adds to this release will be met
with enthusiasm, I can't work out why a good portion of their
development time is spent working on their PIMs (e.g. Evolution mail
client and Epiphany web browser.) Not all the PIM programs are like this
though, there are some that seem genuinely useful and important to have
in a good window manager. Given the massive use of firefox and mozilla,
in my opinion, some of these default programs seem more like wordpad, IE
and Outlook Express (now Mail in Vista.) Sure they have some user base,
but for a lot of people, they are the first programs to be replaced
either by Microsoft or Mozilla offerings. Perhaps it would make sense
for these programs to be spun off to allow the core dev team to work on
the more pressing issues with Gnome. I am not, however, advocating
removing these programs from official distributions of Gnome as this
would leave a gap for end users who just want Ubuntu to work without
hassle. Sadly I am not experienced (or Gutsy enough) with Linux to
install a bleeding edge version (like 7.10 tribes 4) - I will have to be
patent a little while longer and I guess if I don't like it I can just
move my favoritism over to another distribution. I love Linux
There have been numerous reports of Apple going through with their thinly
veiled threat of bricking modified iphones. From a purely corporate
prospective it actually makes a lot of sense; given that Apple receive a
cut of every AT&T subscriber’s bill. From a consumer standpoint,
assuming it is not just a malicious
attempt but a legitimate case of damage from the modification, it is
a real case of corporate arrogance. My mind goes back to a few years
back when some shareware writers included malicious routines to be
executed if they detected a known pirated key being used to register the
program. Lets face it, it was a bad idea then (all the user base
legitimate and illegitimate lost complete faith in the product and the,
albeit small, company went under.) Whilst this is a lot less serious
(after all a program is not maliciously deleting your documents) and
probably perfectly legally justified (under an illegal modification
clause) it is still a brazen move likely to illicit some very real type
of backlash. There is already a call for a class
action suite against Apple, whether this gains any real traction or
not remains to be seen. However, the worst affected in this is actually
future buyers of iPhones. From my understanding and the reviews I have
read, the pseudo-openness allowed by this modification gave the iPhone
an enormous amount of added value – just like the homebrew scene on the
PSP. Apple may end up having shot themselves in the foot unless they do
something about these bricked iPhones and make headway in releasing some
type of viable SDK.
I must say, I am glad I dont work in a store like Target & Best Buy or
on the AT&T support lines at the moment.... On a different note, I
finally got around to uploading a review of Half
life 2 Episode 1 that I wrote a few months ago. This can be found
here. I also wrote a brief review about the open source rewrite of the
classic Transport
Tycoon Delux.
Posted by Konrad at 6:29 PM Edited on: 05/10/07 6:37 PM
Categories: news