Posted by Konrad at 4:48 PM Edited on: 27/11/07 4:49 PM
Categories: news
Of Ego Shooters...
I finished CoD4 last night on veteran I am still blown away by a game
which, paradoxically, is neither new nor revolutionary in concept or
implementation. Full review to follow shortly. I am also in the middle
of redesigning the site template and seriously considering moving over
to a self hosted wordpress blogging system. Stay tuned :)
20/11/07 Harnessing the power of the SUN : Project Looking Glass
Graphical user interfaces have been around for a while now. In the last
thirty years the available resolutions to the developers has gotten
greater and this inevitably has spawned prettier and cleaner themes,
however there is very little in the way of innovation Whilst looking
into GUIs, the same tried and tested methods are there. They focus on
chiefly on static, menu driven systems and desktops that vary in
implementations and design, but rarely innovate.
The Early Years, between 1980 and 1990s was the .com boom for GUI
interfaces. For us now its a fascinating time because its strange to
think of Microsoft has being anything other than a massive monopolistic
corporation that is shoving Vista down our throats. Sure we compute in a
world safe in the knowledge that the 'cool' guys use Macs and that Linux
is that sexy broad thats always just out of reach of the ordinary guy.
But it was not always like this, in the very early years of command line
interfaces and dodgy shells the GUI really started in earnest with the
Apple Lisa
Project. It featured drop down menus and desktop icon spaces and was
definitely ahead of its time.
From 1984- 1988 the Operating system market was very healthy, with no
fewer than 5 different Operating Systems being released and updated. In
the few years since then, several contenders have battled it out trying
to assert dominance over the Operating System scene. Some emerged
'victorious' (e.g. Apple, Linux, Microsoft) and others faded into
distant memory (e.g. Geoworks, Amiga, IBM's OS/2, QNX, BeOS, Acorn, NeXT
and others.) It is not until the early 1990s that things started to get
interesting, Windows 3.0/3.1 and NT 3.1 were all released within a few
years of each other adding a much need update to the old DOS mode
graphics.
Throughout all of this, the basic way in which a workspace environment
is structured had not changed, no new interface ideas come forth during
this era. The operating systems were very different on a code and design
level, but the basic menu / desktop point and click interface was well
and truly established by this stage. Recently hardware 3D rendering has
taken center stage and is most commonly seen with Vista's Aero Glass
effects. Linux is the platform on which the greatest innovation is
taking place and this of course is as a result of the openness of the
platform - the ability to code / implement anything. Whilst the main two
desktop managers (Gnome
and KDE)
are most widely known and recognized there are many fringe desktop
mangers from minimalist (e.g. XFCE,
flux/busybox)
to the specialist (e.g. enlightenment). Whilst providing a great degree
of flexibility and variety, they do not really innovate. An exciting
project on Linux, originally started by Novel, forked in 2003 and in
March remerged back into Compiz Fusion. This was the Linux answer to 3D
rendering and whilst the variety and flexibility of Compiz / Beryl (now Compiz
Fusion) are astounding,
they still offer very little in the way of innovation, just a LOT of eye
candy.
And now, finally, I get to the point of this article - desktop managers
and the future (check back in five years for a laugh) of desktop
interaction. There are three projects which potentially offer new ways
to interact with the desktop are Bumptop's physics
enabled desktop, Microsoft's Photosynth
and Sun's Project
Looking Glass.
Physics - on a desktop?!? Madness?
Bumptop is
primarily a desktop icon manager, but its main selling point is that
every icon (or groups of icons) can be moved / rotated / thrown around
the desktop like a chip on a poker table. An obsessively neat person? No
problem, stack your icons by file size, document type or by content.
Having a stressful day a the office? Throw your desktop clutter around
until you feel better!
The flexibility of this manager is astounding, but whether it will need
a new level of human-machine interaction before it takes off remains to
be seen. If you have not yet seen their demo on youtube you
definitely
should.
Photosynth - Surprisingly innovative
Whilst not normally one to be particularly impressed by Microsoft and
their 'technology', I am fascinated by Photosynth. The ability to create
3D objects from a series of photos is definitely an interesting concept,
but its the way Photosynth presents the documents that could
revolutionise the way we store and view documents in the future. To me,
this is what I had in mind when Microsoft were talking about a
journalised database filesystem back in the days of longhorn. Whilst
this is the main focus of the technology, I was simply stunned at the
way in which this project groups media. Regardless the size / dimension
or media type, a 3D rendered wall is created of all your documents at
the same time. Opening one is as simple as zooming into the image or pdf
document. Of particular note was the ability to render books in their
entirety and zoom from the outset into a single chapter.
The presentation is ten minutes long and there is no excuse for not watching
it! :)
Project Looking Glass - Beware on a Sun-ny day.
I came across this project today and was quite taken with it. Initially
it looks like a series of snazzy extension to Compiz, however when you
dig a bit deeper you find that there are a handful of rather cool
features. Rather than windows minimising to a taskbar, they rotate and
stick in a 3D fashion to the sides of the screen.
This gives you not only a stack of windows occupying the minimum of
desktop real estate, but a preview of each window at the same time
making it the ultimate cross between Alt-Tab and the 'live' preview that
hovering over the window gives you in Windows Vista and Compiz Fusion.
Whilst the taskbar is used as a window dock, rather than being docked as
tabs, widgets
with window previews are used to further add to the experience.
Also demonstrated is a media
player that allows track / album selection through a slew of
rotating CDs with cover art. This looks a really clean way of quickly
and easily selecting your music rather than searching through a long
list.
Another interesting feature is wallpaper
that is different on each desktop space (but part of the same
overall picture). In the youtube
video, the default deskspace is in the center, when you look at the
left or right screens, you see the left or right part of the panoramic
wallpaper, a very neat feature.
Credit: Some images from http://toastytech.com/guis/
I previously
wrote a brief article about gOS - the new cheap FOSS pc that brings
Google Apps combined with Linux to the masses. Interestingly today I
came across the 'dev
kit' version, for $60 you can buy the motherboard and processor out
of this PC which normally retails for > $200. This is a hackers dream as
the main criticism with the initial gOS was the fact that it came in a
shockingly large ugly case for the size of the internal components. I
was sorely tempted to buy it in order to harvest the internals and build
it into a slim client. This dev kit would make it a lot easier (and
cheaper) to do however its only available in the US at the moment.
An enterprising student from Norway has been coding a top-down view RTS
version of VALVe's hit, Half Life 2. It is only in a very early
state at the moment, although there is a download (how many mods can
claim that )
available along with some screen shots. This initial release is mostly a
tech demo demonstrating the developer's idea and hints at how the sides
will be split. The UI looks lifted from CoH, so I hope he does not get
into any legal difficulty as a result. The overall idea is quite good,
but by no means unique as a Halflife 1 mod called Natural
Selection combined the best elements of RTS and FPS as early as 2002.
Even still I am curious to see which direction this game will go,
however in a market flooded of late with RTS games, it makes me wonder
whether being HL2 themed with be enough to maintain peoples' interest
past the initial wow factor. On the plus side, Half Life 2 has a great
story with a variety of well defined characters which will bode very
well for this mod. I am excited at the prospect of commanding squads of
rebels and or combine soldiers and it could work out very well even if
the game play only mimics Company of Heros in style.
So... the iPhone, a product that has evoked a mixture fanatical praise
and unrelenting critism in recent months. I am not one to jump onto
trend bandwagons and am a firm believer that early adopters either have
unusually high stress tolerance or are so obsessed with being ahead of
the curve that they don't mind being the corporate guinea pigs that
frequently get screwed over. This is a story that has repeated itself
time and time again, the Xbox360, the PS3, the Nokia N95 etc. Equally
the early iPhone adopters discovered not only a fairly rapid price drop
but discovered at their expense the ruthless tactics Apple was willing
to adopt to deter what they say as illegal modification. It has been
suggested that apple had to act to curb to unlocking, not only to
protect their activation and monthly income streams but also as a
contractual obligation towards AT&T who paid for exclusivity.
But anyway this is old news, today I spent about twenty minutes playing
with an iPhone at an O2 store and I must say I was impressed. My first
thought was that is was a lot smaller than I thought it would be. One of
Apple's strongest achievements has always been selling a lifestyle. The
cornerstone in this is simplicity and ease of use; a mantra Apple
customers have come to expect from Apple's hardware line. In this the
iPhone does not fail, from simply outstanding looks and build quality,
to a gentle gliding interface which just makes it feel like the UI is
gliding on air. The integration with Google apps is also impressive as
noted by several reviews. Whilst this is true it is important to note
apple are not the first to do this. Infact java based midlets have been
available do a while for a variety of platforms. An important caveat to
note is that there connectivity features work brilliantly in the
confines of the O2 store whilst served by their wifi. Real world
performance and charges cannot be factored in but invariably the
essential bandwidth required will not always be available and where it
is it is likely to be costly, especially given the rather limited data
plans included in the contract price.
I was impressed with the iPhone but there is no way I would buy one.
Whilst the clean interface and the quality of the engineering may be
enough to detract from a lack of more advanced features, it is Apple's
policy of stifling F/OSS development coupled with a very poor security
model (root/ring0 privileges anyone) which put me off. Apple will
continue to develop this young product line and like many I am looking
forward to revision two. It's a great looking product, but like a cheap
commercial printout, look closely and you are going to see imperfections.
For my readers who do not own a PSP or have not been following the PSP
homebrew scene, I should explain this, rather absurd headline. For a few
months now, an exploit that allows the downgrading of the PSPs internal
software (the firmware) has been in circulation after the accidental
inclusion of a 'Pandora' battery by Sony. It would appear that Sony's
solution to bricked PSPs would be to flash them through software which
puts the PSP into a pseudo development mode. A Sony technician
accidentally sent one of these magic batteries back with a customer's
PSP and this exploit
quickly became viral.
Now anyone can potentially unbrick a previously dead PSP - makes you
wish you bought all the cheap 'bricked' PSPs on ebay. People who did
must be happy now at the prospect of selling them and making a ten fold
profit. But I digress, it would appear that new Sony batteries have been
altered so as to stop them being modified
to trigger the service mode. Should be interesting to see how they
achieved this.
Like the majority of the connected world I carry around at least one USB
stick with me. Since I use several computers on a day to day basis, I
found the portable apps project an excellent way to take versions of
popular programs around. This could be done before although it was very
dependent on the types of programs you wish to carry around with you.
For example, by default, popular programs such a firefox / thunderbird
save their data in the root:\Documents and Settings\Konrad\Application
Data\*Mozilla folders*. This clearly would not allow an app installed on
a USB stick to be utilised at a different computer because the key
information would still be stored on the first system. Its not just
mozilla applications either, more programs would rather save data to the
application data folder or to the registry than use the old style ini
or xml
type files. Portable versions of popular apps do just that, they have
been modified either to allow data to be stored locally (i.e. in the
program directory on the USB stick ) or modified to use xml type data
encapsulation again on the local disk.
Enter Portable
Apps.com, a central nexus of not only applications but a great
little installer and management system. U3 disks are gaining traction
despite some worry about the security
vulnerabilities they potentially expose. With PortableApps you can
use a regular USB stick and have a simple interface that pops up when
the disk is mounted providing you with a list of available
applications. This system suited me for a while as it was convenient
and simple, however as time progressed I found a few key applications
missing and the lack of custom launching distinctly annoying.
Quite by accident I found PStart.
Whilst not graphically as polished as the PortableApp Suite however it
offers a lot more flexibility including simple search and PIM functions.
It is also possible to make custom launchers with a plethora of options.
For those who like the functionality of the PortableApps coupled with
the flexibility of being able to launch anything with a variety of
options, I highly recommend the freeware PStart, I just hope they offer
skinning in a future version.
People who have not played Anarchy Online will not get this reference
although I still recommend reading it as you will certainly be able to
pick up on the nuances. Its a comical take on what each class will learn
(usually painfully at someone else's expense) when they get to the
Temple Of Three Winds. Enjoy :)
MPs learn:
1. that their pets can and will train them
2. That their pets are retarded and have a fetish for doorways.
3. That their Nukes are perfectly designed to get them killed.
4. They are expected to have all composite nanos.
5. including the 8hr cm at level 25.
6. They are expected to have infinite Nano.
Engineers learn:
1. that their aura's can cause issues and that their pets will train
them.
2. That their Bots can be expensive as hell.
3. That everyone thinks they are substituit tanks.
4. That their pet has an unholy fetish for Aztur.
Crats learn:
1. that not all charms are created equal.
2. That they will be expected to XP buff everyone 50% or more at level
20
3. That their pets have an strange desire to get them killed.
Advies learn:
1. they are not immortal.
2. They can be OD'd
3. They are expected to substitute tank for Aztur.
4. They are expected to substiut Doc at the same time as number 3
Enforcers learn:
1. how much they rely on Doctors.
2. How to Die spectacularly.
3. Mongo actually stands for Many Other Nasty Gits On me.
4. to Develope a fear of the Taunt.
Doctors learn:
1. that when folks Die they will be blamed even if they arent in the
team.
2. That they are expected to substituit tank everything.
3. that the words "lets train to DOT" will mean the death of someone.
4. and that Number 3 is their fault even though they said No.
5. How to deal with Tell hell.
6. How to deal with Ninja team invites, 500 of them, all at once.
Keepers learn:
1. that everyone and their mother thinks they are Enfo's
2. How to deal with 500+ demands for Essence.
3. That since everyone else carries guns they should too.
4. that there is little to nothing there for them.
5. Every team will expect them to tank Aztur for them. with no
compensation.
Shades learn:
1. that absolutely no one under level 100 thinks they are worth
teaming.
2. That they are supposed to be able to kill Azture in two hits.
3. That they are selfish jerks because you wont buff anyone.
5. That you just wasted alot of time in ToTW for Dark Memmories and
thats it.
6. How to count adds.
MA's learn:
1. the power of the grind
2. That everyone expects you to tank, including the enfo.
3. That everyone expects you to Doc, including the Doctor.
4. That you are gimp because you dont have a weapon equiped.
NT's Learn:
1. You will Die, quickly.
2. What "glass cannon" means.
3. AOE effects are not nessesarily a good Idea.
4. How to run away....
5. That Single Nukes are expected to kill everything at once.
6. AOE nukes should be used in Azturs room.
Agents Learn:
1. How to deal with 500+ tells demanding CM/CI/GSF/HOT/Essence/FG/XP
at the same time.
2. How to deal with no one wanting to help them get armour.
3. How to deal with sudden agro after that AS just attracted the
attention of the one mob in the room that will kill you in one shot.
4. How to deal with Everyone and their mother thinking you are a Dmg
god.
Traders Learn:
1. Just how much use your heals are.
2. that you are expected to tank.
3. How much worth those team wrangles are.
4. Just how cool a slow shotgun is.
5. how to deal with 50000+ tells demanding a wrangle.
6. How to deal with Ninja invites, followed by 500+ demands for
wrangle followed by "you have been kicked from team"
Fixers learn:
1. How to deal with 50000+ demands for GSF (even if you are only level
25)
2. How to tank as you will be informed that you are going to tank.
3. How lovely it is when GA runs out while you are tanking.
4. How its your fault no one can run away from GOT fast enough.
5. That you can in fact keep the Enfo alive, along with the shade, the
agent and the Doctor all at once.
Soldiers learn:
1. Everyone Forgets about them but thats okay its time to learn that
right?
2. Your Reflects and stuff will keep the entire team safe, if they
dont you are a noob.
3. Everyone knows that the best weapon for a Soldier is whatever you
happened to pick up out of the weapons machine the in basic shop.
4. By the way you are going to be the Tank didnt you know that?
5. how to deal with 500+ demands for RRFE, and Essense of behemouth.
6. Soldiers are expected to take orders from the team leader, you are
soldiers arent you? So SHUT UP AND SOLDIER!\
7. That FA will in fact bring a largish number of heavily armed men to
speak with you about the noise.
I found on the VALVe software shop two of the coolest products possible
from the VALVe franchise.... a head
crab and a vortignout
in cute plush fun furry form!! Ideal presents for a geek? I think so...
But enough of the alliterations, I also found plans to make home made
headcrabs. At the moment the VALVe store is soldout and whilst we wait
in hope for more stock, feel free to try your hand at this.
I have been browsing game retailers today making a list of games I want
to play. Its not fair - there are some excellent titles just over the
horizon and do I have the time to play?!?!? Bah as if :) To make matters
worse, my gaming rig needs to be retired. A complete upgrade has been on
the cards for a while but I have been umming and ahhing trying to decide
what to buy into. I first started thinking about this a year(!) ago but
have been delaying and delaying, there has always been something
exciting on the horizon stopping me. Whether is was the release of Dx10
cards, the Dx10.1
revision, Penryn,
1333 MT/s FSBs, ATi/AMD X2xxx series and now (finally) AMD's purported
Core 2 Duo Killer and the x3xxx.
At the moment a G0
Stepping Q6600 looks like a great buy along with a 8800 GT but it
would be sheer lunacy to dive in with AMD releasing its products in just
a few days. It has come to a head now as I can't play recent games at my
native monitor resolution (1280x1024 - its a 17" and I will likely
upgrade that as well.) I don't really want to ruin games like Crysis or
World in Conflict by playing them at their minimal settings so I have
been holding off. It is a double edged sword however, since there is so
much being released soon and so much good hardware already available,
its hard to know when to take the plunge and hand over your hard earned
money....
So without furtherado let me outline games which I am
particularly excited about at the moment.
#1 In what looks like a cross between CounterStrike and Tom
Clancy's GRAW, Call of Duty 4 looks simply stunning. If you have
not yet seen any trailers / previews then I highly recommend checking
out the following videos.
I simply cannot wait and am annoyed my current system wont let me play
it properly....
#2 Whilst graphically Crysis looks amazing, I was rather
disappointed to witness the strength of the Korean soldiers in the demo.
I play all my games in the hardest difficulty setting (No HUD and
everyone speaks Korean baby -oh yeah!) and whilst I enjoyed the feeling
of vulnerability coupled with the god complex thats inescapable in
Crysis's nano suit, it was disappointing that I could unload 10-20
rounds into the chest of a Korean soldier and have them not even flinch.
The game is very much geared to getting up close and personal where you
can either break their necks or sever their heads from close range
(which works beautifully) but in light of this, the demo did indicate a
lack of sophistication of medium range. The combination of exceptional
cinematic atmosphere, graphics and physics should make this game an
instant hit I just hope the 'body armour' the soldiers wear is toned
down for the final release.
#3 Taking a break from the time honored mechanics of real time
strategy games, World in Conflict is as refreshingly different as
it is back breaking for modern hardware. The lack of traditional base
building / micromanagement is refreshing if a little odd at first.
Thankfully the bullet tracers that looked like Storm Troopers laser
blasts have been fixed and now the game looks a lot more realistic,
although I still am hanking for the first person view demonstrated in
the early videos of WIC.
Watch the above trailer and tell me you don't long for a first person
shooter that intense :) I played the demo (on 'low' settings - BAH) and
this is a game I am definitely coming back to once I have upgraded.
#4 Spore. Does anything need to be said about this game? From the
initial developers conference video that we all saw years ago (yes the
fourty minute one) to the more recent videos, Spore looks simply
fantastic and is beautiful in its simplicity and power. I simply cannot
wait for this game to come out so that my weird guys can abduct your
weird guys :)
#5 Medieval Total War II has been out for a while but I still
have not had a moment to play it. I have put a lot of hours into Rome:
Total War and really enjoyed it and the thought of an upgrade to that
engine that applies per character details is very appealing.
#6 F.E.A.R Perseus Mandate is coming out over here in two days. I
still have mixed feelings about it but I will definitely be playing it.
I just hope its a lot better than the first 'sequel.'
#7 Prey came out a while ago and curiously its now available at
the bargain price of just £5 from Game! Whilst based on the now aging
Doom 3 engine, the game has a refreshing blend of old style puzzle
solving that I found quite fun in the demo. That coupled with the brutal
killing efficiency and the 'walking on all surfaces' seen in the demo SP
mode made me thirsty for more of the same. Multiplayer was limited to
classic deathmatch but was still worth trying out.
I have been playing around with Xfire recently as well - add me : T0TM5
is my username. Now I just have to figure out where on my site I stick
the damn widget :)
In a refreshingly philanthropic move (especially historically when
intellectual property has been involved) Will Wright has donated the
original SimCity for the One Laptop Per Child project in the hope that
it will inspire a generation of OOTB (out of the box) thinkers. This
idea was born from the 'SimCity.edu'
project by Don Hopkins, essentially making SimCity into a multiplayer
game to help teach Civil and Environmental Engineering running on
Linux/X11.
Also, while you are browsing, an old friend of mine told me about 'The
Nites', an unsigned band that have some great music on their
Myspace. I highly recommend listening!
... and to my regular visitors I promise, the next post will be original
content rather than hotlinking. I humbly submit myself for your
forgiveness.
"Alex
Taldren" has posted an interesting article comparing PC gamers
to our console brethren. Call of Duty 4 is pretty much identical across
the PC, 360 and PS3, however the user ratings on Gamespot vary slightly
across the three platforms with PC gamers rating the game the lowest.
Since Halo is the benchmark for all FPS games to be released for
consoles, it is obvious, at least to most PC gamers that play FPS games,
that console gamers' expectations for FPSs are much lower. When your
best titles come in the form of the Halo series, which don't look so
great or innovative compared to many PC titles such as Half-Life 2 or
the upcoming Crysis, it is hard to be disappointed. The most recent
example of this is Infinity Ward's Call of Duty 4: Modern Warfare.
It makes for a great read although maybe ~17 & 26 (PC & PS3 ratings) is
too few statistically to compare to 96? (360) It is refreshing to see
this data included in the comparison rather than being omitted in order
to artificially give the story more authenticity and I do have to give
AT praise for this!
Whilst the games themselves are likely to be similar in terms of content
and graphics (at stock), the fact is that the PC is a heterogeneous
platform unlike the two consoles. As a result, the gaming and graphical
performance can and most likely will vary from setup to setup. Also of
note will be if any nasty DRM / Copy Protection is used in the PC
version as this can have a detrimental effect in some cases - Starforce
anyone? This is about the only way in which I believe consoles to be
superior to the PC, simple, quick, homogenous and playing perfectly out
of the box. It will be interesting comparing these numbers again in a
few weeks to see how they change as more people rate the games across
the platforms.
Woohoo! The eagerly awaited Daedalus R13 is here after a four month
break between releases! Here is what StrmnNrmn
had to say today:
...The most significant new feature is savestate support. You can now
save your progress at any point, via the Pause Menu (accessed through
hitting the Select button). Savestates are written out to the memory
stick, and consume around a megabyte per slot. You can load up a
savestate at any time from the Pause Menu, or via the front end (hit the
right shoulder button to swap from the rom list to the savestate list.)
Whilst StrmnNrmn has not been working on increasing compatibility, he
has been working on optimising the dynarec stack which should allow for
a 10-20% fps increase in exisiting games. I have downloaded it and will
post feedback when I have had a chance to get to grips with this new
release.
Found a simply great video on youtube today - "blah blah blah Mr
Freeman" !! Anyone who has played both halflife games will understand it
immediately despite the fact some of it is in German. I am not normally
one for simply posting videos or links to things I find, but I felt this
warranted it! :)
I would also like to thank my friend Simon (Gingerbreadman) for taking
the time to write the previous post on my site. It is a good summary of
a simple method of checking the integrity and stability of the RAM in
your computer. Bad RAM has a habit of generating strange and unusual
errors which sometimes makes it difficult to trap the source of the
error. Read
more.
RAM, all computers need it, and there are more types of it than you can
shake a stick at (excuse the pun), and people often take it for granted,
however faults with RAM are one of the quickest ways to screw up your
computer, more so than almost any other component except perhaps a dodgy
power supply (QTech anyone?). I have personally busted entire Operating
System installs with bad ram overclocks- times like that you better pray
you weren't stupid enough to leave your valuable documents ect on the
same partition as Windows.
So RAM stability is the cornerstone of a reliable computer, and whether
or not you overclock your components, knowing that you computer is
stable is peace of mind that you can't put a price on, but how do you go
about testing your system to see if all is running well, or if you have
hidden faults waiting to surface and destroy your valuable data?
In fact with a little know-how you can do it totally free if you have a
spare hour or two (mostly unattended), and this brings us to the topic
of this brief(ish) article....... MemTest and Memtest86+,
the only RAM testing software worth talking about.
MemTest
is a tiny windows exe that allows you to input the amount of memory that
you wish to test, and then chuggs away happily testing it, telling you
its progress by a % of the RAM you have assigned it, while you do other
things (though beware it will use up a substantial amount of CPU power
as well), leave if running for a hour or two, and if it has any errors
then your RAM is unstable. There are fundamental limits on the
reliability of this though, as the amount of RAM being tested by a
single occurrence of the program is 1184MB (this can be circumvented by
running two versions at once however), and also as the program obviously
cannot access RAM being used by the Operating System, or by the user,
you may miss "Bad" sectors of your RAM by the fact that they are being
used!
Memtest86+
is the bigger brother of MemTest, and treats the testing with a rather
more serious approach. Rather than a Windows program, you have a
bootable CD, or a USB/Floppy EXE for use from DOS. This more rigorous
approach allows you to test the entire RAM (bar the few kb in takes up),
rather than the small amount you assign MemTest to use, as there is no
Operating System or other programs running. Memtest86+ also has a series
of different "Tests" that it runs, of differing complexities, in each
"Pass". To make life even easier, many Linux CD's carry a copy of
Memtest86+ accessible from the boot menu, so there really is no reason
why you shouldn't have a copy close to hand. If you don't have a linux
live/install CD handy then you can obtain via a small download a version
to run from a floppy or USB key from the official
site.
RAM that produces ANY errors on Memtest86+ is faulty and should be
removed from the system ASAP, and preferably returned for replacement.
Leaving it in the system can cause problems varying from occasional
program freezes and crashes, through to corruption of files and total
Operating Systems. Most RAM has an extensive if not lifetime warranty,
so there is no reason to run the risk of running faulty RAM.
I personally use both the programs, MemTest for quick testing while I
have other things to do, often when i am trying to initially test the
stability of an overclock, and then Memtest86+ when i am either trying
to analyse for long term stability, or trying to identify RAM with an
inherent fault. The pictures you see above come from recent tests of my
own system, analysing my 4 RAM sticks for errors, 2 of which you can see
have been diagnosed as faulty and need replacing and has since been
removed from my system.
So whether you are an overclocker looking to squeze that extra bit out
of your system without compromising on stability, or just someone that
wants a computer they can depend on, MemTest and Memtest86+ are great
tools that will allow you to rely on your computer with certainty.
02/11/07 Enlightenment DR17: Installation on Ubuntu 7.04
Newsbrokethis
week of a new sub $200 system being sold in American stores running
a 'gOS'
distribution of Linux. As it turns out the 'g' is indeed for our
overlords Google as the system comes with several Google Apps installed
as per default. In the obligatory attached screenshots I noticed a
slightly unusual desktop environment running and decided to do some
digging. It turns out that the window manager used is the minimalist
Enlightenment with a number of tweaks and customisations. gOS is
available as a LiveCD which I have now downloaded but not had a chance
to try. Seeing some quite impressive screenshots of Enlightenment DR17
in action I decided to take the plunge and try to install it onto my
Ubuntu 7.04 laptop. This took about an hour because it has to compile
and a lot of the material you find is out of date.
The last official built (E16) was released in 2000/2001 and as a result
its horribly out of date. The most recent unstable release is DR17.
Unfortunately with this release, it has to be built from CVS although
there is a script written by Morlenxus which greatly simplifies the
process. Annoyingly, since the last unofficial release was a good few
months ago, the default dependencies have either changed, been
superseded or have broken. As a result it might take a few attempts
before the script completes. I opted for the minimal installation +
extra modules.
The first thing I needed to do was add the appropriate sources to my
sources.lst. This can be gone either from the GUI or via:
sudo [insert your favorite text editor here e.g. gedit]
/etc/apt/sources.list
and add these lines...
deb http://edevelop.org/pkg-e/ubuntu edgy e17
deb-src http://edevelop.org/pkg-e/ubuntu edgy e17
Save and close. Next you need to download the gpg key for this
repository to check the digital signatures of the code downloaded.
wget http://lut1n.ifrance.com/repo_key.asc
sudo apt-key add repo_key.asc
You can now delete this armored key file. Next you will have to update
your lists.
sudo apt-get update
SIDE NOTE: According to ubuntugeek, all that is now required is
the command 'sudo apt-get install e17' however this is not how I did it
so I can not attest to this working.
Next I downloaded and installed some required dependancies to make sure
they were all present on my system.
Now I downloaded the rather good script by Morlenxus using the following
command. Make sure you are in your home directory for this. (If you are
not sure use the command pwd)
According to the official instructions, the next command entered should
be './easy_e17.sh -i' this would by default install E17 with all
the modules and dependencies This did not work for me for the reasons
described above so instead I used the following command.
Save and exit. With the skip script above, Entrance, the default login
manager for E17 has been left out as it can sometimes cause problems
according to several threads. As such your existing login manager will
be used. A guide how to install Entrance with E17 can be found here
and basically involves removing entrance from the --skip.
We now need to add an entry for Enlightenment so that it is can be
loaded after login.
sudo [insert your favorite text editor here e.g. gedit]
/usr/share/xsessions/enlightenment.desktop
Please note the _start in bold. This is important and not on any of the
forums link to from this article. If you do not add this then
Enlightenment will not start properly. It crashed on loading and
recovering via F1 didnt fix the problem so appending this will save you
some headaches.
That will give you a fairly minimal E17 to customise. You will however
want to change from the default theme fairly quickly and Get-E.org
is a great source for themes. As a side note, if you want to update E17,
use the following command :
sudo ./easy_e17.sh -u
Enlightenment also supports animated backgrounds, however I have not
tested this feature and all the example videos I have seen show it to be
horribly stuttery.
For more information or support I would encourage you to visit the
following places : old
& updated
ubuntu installation guide, Enlightenment
page.
As a whole, I rather like E17 but I have not had enough time to really
play with it. When I have I will post some more on the subject.
I came across a second sequel to the amazing fear today entitled Perseus
Mandate. The official trailer is below. It is unclear at this stage
whether this game will pick up after extraction point, however I hope it
is a completely new instalment albeit in the same universe.
The problem is, whilst fear was an excellent game which made stunning
use of particles, slow down and a creepy little girl called alma, that
was a couple of years ago. The original game tied up the storyline quite
nicely, however leaving a beautiful opening for a sequel with Alma's
stunt at the end. I eagerly awaited a continuation of the storyline only
to be presented with Extraction Point, a game that answers very few
questions and just serves up a few extra hours of game time in the same
environments as the original. Whilst some new bad guys and weapons were
added, recent game sequels have shown that this is not enough,
particularly with a cinematic game like F.E.A.R. Needless to say I was
bitterly disappointed with Extraction Point. Now we have Perseus Mandate
that, on the surface, looks like another cheap effort to use the F.E.A.R
engine and content to sell a few more games.
It should be noted however that in the original, you (the player) are a
hapless member of F.E.A.R (First Encounter Assault Recon) and that you
are charged with investigating strange occurrences and circumstances.
The fact that, right from the moment go, you are thrown into the twisted
universe of Fettel and Alma almost makes the player forget this and take
up the time honoured, if tired, role of unlucky bystander #1 who
surprise surprise is either unknowingly the answer to the game or
unsubtly, a human tank that bulldozes through the levels.
I think the key to Perseus Mandate will be treating it like a completely
new game rather than as a sequel. The problem is that games have moved
on considerably since 2005 and coupled with the rather unique engine of
fear means that this game will have to do something or offer something
very new or different in order to achieve its potential. Thankfully the
trailer shows several interesting new events/ways in which the game
plays with the player's mind. I hope that whatever story the developers
choose to tell, they generate the atmosphere as well in the original.
There are so many 'horror' games on the market but most use the over
used system of dark corners and imps/zombies jumping and lurching
around. F.E.A.R was one of the few games that attempted to get under
your skin by constantly putting you on edge and it worked remarkably
well. As such I am quietly optimistic, as I dearly would love a game
that matched the original in terms of atmosphere and immersion.