I was randomly looking for a quote from Goldeneye (the movie) on youtube
last night when I discovered a collection of videos showing the various
fun things you can do with a bit of gamesharking. The kind of things you
can do are really impressive, for example, the first few preview
pictures show dual wielding of weapons but with the actor camera angle /
height changed. Whilst this looks excellent with dual magnums, two
RPC90s or KF7s look a little weird. Did someone say gigantism? From
guards that don't fit in the dam level to enormous remote mines.
One of the more fun alterations was changing the default actor model
from the standard Russian guard to Natalia or the scientist models.
Still more entertaining was Sean Bean replaced by a Goldeneye satellite
which walked around the end of the facility level. There appeared to be
several codes which just made the default soldiers go crazy, from
shooting at right angles to the player to shooting at the idiot with the
box on his head. The final six pictures showed multiplayer fun from
levels which definitely were not included as official multiplayer maps
(train, dam, cradle and depot.)
I discovered a glitch that could be exploited on the facility level many
years ago. I never posted it online as I though everyone else knew about
it, but recently I discovered no mention of it anywhere on the official
Goldeneye fan sites. It is simple enough to do. When at the end of
Facility, talk to Alec but get close to the door. Immediately when the
alarm sounds, run through the door into the lab area. Ourmov WILL NOT
spawn, meaning you can return to the bottling room and shoot at guards
to your hearts content. Alec will even help you.
I
will post a video guide to this (although its trivial to perform) soon.
Gameshark Videos:
Part 1,2,3,4,5,6,7
Posted by
Konrad at
9:50 PM
Edited on: 14/10/07 10:55 PM
Categories:
editing,
gaming,
haha,
n64,
random