I must admit to being a huge Battlestar Galactica fan, so imagine my
delight when I discovered a community
project to make a space combat game from the same universe! It
combines some of my favourite words - community and game
but the best thing is that it's actually a hell of a lot of fun. The
controls are complicated, as not only do you have traditional control
over propulsion (e.g. thrust and 'flaps') but also manoeuvring thrusters
as well. This means it takes quite a while to get adjusted and I can
hear Starbuck berating me in the back of my head every time I muck up a
turn. I am such a frakking nugget at the moment in this game at the
moment. The Cylon raiders are every bit as dangerous as they are
portrayed on TV, twisting, ducking diving making it very difficult to
destroy, even in a one on one battle. There have been times when I have
had an AI Cylon raider in my sights but the damn thing kept twisting and
turning around asteroids making it extremely difficult to kill. There
are a few issues with the game which are caused by the engine on which
the game is based. Occationally there are graphical clipping errors on
the asteroids but on the whole these are pretty small issues.
>
The only draw back is that you really need to use a game pad to play
this game properly, preferably one with a lot of buttons although there
is a lot of talk on the forums of people quite happily using a keyboard
and mouse. The number of single player missions is currently a bit
limited but that is mostly because only a short demo has been released.
Multiplayer on the other hand is fully implemented thanks to it being
based on an open source port of Freespace2 and is a lot of fun with
several teams having cropped up.
This is definitely one to check out and bookmark, if their future
release builds on the demo, it will rival several recent commercial
games.
BtRL Videos:
Thanks to Simon for help proofing.
Posted by
Konrad at
12:05 PM
Edited on: 12/10/07 1:40 PM
Categories:
F/OSS,
gaming