I finished CoD4 last night on veteran I am still blown away by a game
which, paradoxically, is neither new nor revolutionary in concept or
implementation. Full review to follow shortly. I am also in the middle
of redesigning the site template and seriously considering moving over
to a self hosted wordpress blogging system. Stay tuned :)
An enterprising student from Norway has been coding a top-down view RTS
version of VALVe's hit, Half Life 2. It is only in a very early
state at the moment, although there is a download (how many mods can
claim that )
available along with some screen shots. This initial release is mostly a
tech demo demonstrating the developer's idea and hints at how the sides
will be split. The UI looks lifted from CoH, so I hope he does not get
into any legal difficulty as a result. The overall idea is quite good,
but by no means unique as a Halflife 1 mod called Natural
Selection combined the best elements of RTS and FPS as early as 2002.
Even still I am curious to see which direction this game will go,
however in a market flooded of late with RTS games, it makes me wonder
whether being HL2 themed with be enough to maintain peoples' interest
past the initial wow factor. On the plus side, Half Life 2 has a great
story with a variety of well defined characters which will bode very
well for this mod. I am excited at the prospect of commanding squads of
rebels and or combine soldiers and it could work out very well even if
the game play only mimics Company of Heros in style.
For my readers who do not own a PSP or have not been following the PSP
homebrew scene, I should explain this, rather absurd headline. For a few
months now, an exploit that allows the downgrading of the PSPs internal
software (the firmware) has been in circulation after the accidental
inclusion of a 'Pandora' battery by Sony. It would appear that Sony's
solution to bricked PSPs would be to flash them through software which
puts the PSP into a pseudo development mode. A Sony technician
accidentally sent one of these magic batteries back with a customer's
PSP and this exploit
quickly became viral.
Now anyone can potentially unbrick a previously dead PSP - makes you
wish you bought all the cheap 'bricked' PSPs on ebay. People who did
must be happy now at the prospect of selling them and making a ten fold
profit. But I digress, it would appear that new Sony batteries have been
altered so as to stop them being modified
to trigger the service mode. Should be interesting to see how they
achieved this.
People who have not played Anarchy Online will not get this reference
although I still recommend reading it as you will certainly be able to
pick up on the nuances. Its a comical take on what each class will learn
(usually painfully at someone else's expense) when they get to the
Temple Of Three Winds. Enjoy :)
MPs learn:
1. that their pets can and will train them
2. That their pets are retarded and have a fetish for doorways.
3. That their Nukes are perfectly designed to get them killed.
4. They are expected to have all composite nanos.
5. including the 8hr cm at level 25.
6. They are expected to have infinite Nano.
Engineers learn:
1. that their aura's can cause issues and that their pets will train
them.
2. That their Bots can be expensive as hell.
3. That everyone thinks they are substituit tanks.
4. That their pet has an unholy fetish for Aztur.
Crats learn:
1. that not all charms are created equal.
2. That they will be expected to XP buff everyone 50% or more at level
20
3. That their pets have an strange desire to get them killed.
Advies learn:
1. they are not immortal.
2. They can be OD'd
3. They are expected to substitute tank for Aztur.
4. They are expected to substiut Doc at the same time as number 3
Enforcers learn:
1. how much they rely on Doctors.
2. How to Die spectacularly.
3. Mongo actually stands for Many Other Nasty Gits On me.
4. to Develope a fear of the Taunt.
Doctors learn:
1. that when folks Die they will be blamed even if they arent in the
team.
2. That they are expected to substituit tank everything.
3. that the words "lets train to DOT" will mean the death of someone.
4. and that Number 3 is their fault even though they said No.
5. How to deal with Tell hell.
6. How to deal with Ninja team invites, 500 of them, all at once.
Keepers learn:
1. that everyone and their mother thinks they are Enfo's
2. How to deal with 500+ demands for Essence.
3. That since everyone else carries guns they should too.
4. that there is little to nothing there for them.
5. Every team will expect them to tank Aztur for them. with no
compensation.
Shades learn:
1. that absolutely no one under level 100 thinks they are worth
teaming.
2. That they are supposed to be able to kill Azture in two hits.
3. That they are selfish jerks because you wont buff anyone.
5. That you just wasted alot of time in ToTW for Dark Memmories and
thats it.
6. How to count adds.
MA's learn:
1. the power of the grind
2. That everyone expects you to tank, including the enfo.
3. That everyone expects you to Doc, including the Doctor.
4. That you are gimp because you dont have a weapon equiped.
NT's Learn:
1. You will Die, quickly.
2. What "glass cannon" means.
3. AOE effects are not nessesarily a good Idea.
4. How to run away....
5. That Single Nukes are expected to kill everything at once.
6. AOE nukes should be used in Azturs room.
Agents Learn:
1. How to deal with 500+ tells demanding CM/CI/GSF/HOT/Essence/FG/XP
at the same time.
2. How to deal with no one wanting to help them get armour.
3. How to deal with sudden agro after that AS just attracted the
attention of the one mob in the room that will kill you in one shot.
4. How to deal with Everyone and their mother thinking you are a Dmg
god.
Traders Learn:
1. Just how much use your heals are.
2. that you are expected to tank.
3. How much worth those team wrangles are.
4. Just how cool a slow shotgun is.
5. how to deal with 50000+ tells demanding a wrangle.
6. How to deal with Ninja invites, followed by 500+ demands for
wrangle followed by "you have been kicked from team"
Fixers learn:
1. How to deal with 50000+ demands for GSF (even if you are only level
25)
2. How to tank as you will be informed that you are going to tank.
3. How lovely it is when GA runs out while you are tanking.
4. How its your fault no one can run away from GOT fast enough.
5. That you can in fact keep the Enfo alive, along with the shade, the
agent and the Doctor all at once.
Soldiers learn:
1. Everyone Forgets about them but thats okay its time to learn that
right?
2. Your Reflects and stuff will keep the entire team safe, if they
dont you are a noob.
3. Everyone knows that the best weapon for a Soldier is whatever you
happened to pick up out of the weapons machine the in basic shop.
4. By the way you are going to be the Tank didnt you know that?
5. how to deal with 500+ demands for RRFE, and Essense of behemouth.
6. Soldiers are expected to take orders from the team leader, you are
soldiers arent you? So SHUT UP AND SOLDIER!\
7. That FA will in fact bring a largish number of heavily armed men to
speak with you about the noise.
14/11/07 Of frustrations, WASD and mouse clicks...
I have been browsing game retailers today making a list of games I want
to play. Its not fair - there are some excellent titles just over the
horizon and do I have the time to play?!?!? Bah as if :) To make matters
worse, my gaming rig needs to be retired. A complete upgrade has been on
the cards for a while but I have been umming and ahhing trying to decide
what to buy into. I first started thinking about this a year(!) ago but
have been delaying and delaying, there has always been something
exciting on the horizon stopping me. Whether is was the release of Dx10
cards, the Dx10.1
revision, Penryn,
1333 MT/s FSBs, ATi/AMD X2xxx series and now (finally) AMD's purported
Core 2 Duo Killer and the x3xxx.
At the moment a G0
Stepping Q6600 looks like a great buy along with a 8800 GT but it
would be sheer lunacy to dive in with AMD releasing its products in just
a few days. It has come to a head now as I can't play recent games at my
native monitor resolution (1280x1024 - its a 17" and I will likely
upgrade that as well.) I don't really want to ruin games like Crysis or
World in Conflict by playing them at their minimal settings so I have
been holding off. It is a double edged sword however, since there is so
much being released soon and so much good hardware already available,
its hard to know when to take the plunge and hand over your hard earned
money....
So without furtherado let me outline games which I am
particularly excited about at the moment.
#1 In what looks like a cross between CounterStrike and Tom
Clancy's GRAW, Call of Duty 4 looks simply stunning. If you have
not yet seen any trailers / previews then I highly recommend checking
out the following videos.
I simply cannot wait and am annoyed my current system wont let me play
it properly....
#2 Whilst graphically Crysis looks amazing, I was rather
disappointed to witness the strength of the Korean soldiers in the demo.
I play all my games in the hardest difficulty setting (No HUD and
everyone speaks Korean baby -oh yeah!) and whilst I enjoyed the feeling
of vulnerability coupled with the god complex thats inescapable in
Crysis's nano suit, it was disappointing that I could unload 10-20
rounds into the chest of a Korean soldier and have them not even flinch.
The game is very much geared to getting up close and personal where you
can either break their necks or sever their heads from close range
(which works beautifully) but in light of this, the demo did indicate a
lack of sophistication of medium range. The combination of exceptional
cinematic atmosphere, graphics and physics should make this game an
instant hit I just hope the 'body armour' the soldiers wear is toned
down for the final release.
#3 Taking a break from the time honored mechanics of real time
strategy games, World in Conflict is as refreshingly different as
it is back breaking for modern hardware. The lack of traditional base
building / micromanagement is refreshing if a little odd at first.
Thankfully the bullet tracers that looked like Storm Troopers laser
blasts have been fixed and now the game looks a lot more realistic,
although I still am hanking for the first person view demonstrated in
the early videos of WIC.
Watch the above trailer and tell me you don't long for a first person
shooter that intense :) I played the demo (on 'low' settings - BAH) and
this is a game I am definitely coming back to once I have upgraded.
#4 Spore. Does anything need to be said about this game? From the
initial developers conference video that we all saw years ago (yes the
fourty minute one) to the more recent videos, Spore looks simply
fantastic and is beautiful in its simplicity and power. I simply cannot
wait for this game to come out so that my weird guys can abduct your
weird guys :)
#5 Medieval Total War II has been out for a while but I still
have not had a moment to play it. I have put a lot of hours into Rome:
Total War and really enjoyed it and the thought of an upgrade to that
engine that applies per character details is very appealing.
#6 F.E.A.R Perseus Mandate is coming out over here in two days. I
still have mixed feelings about it but I will definitely be playing it.
I just hope its a lot better than the first 'sequel.'
#7 Prey came out a while ago and curiously its now available at
the bargain price of just £5 from Game! Whilst based on the now aging
Doom 3 engine, the game has a refreshing blend of old style puzzle
solving that I found quite fun in the demo. That coupled with the brutal
killing efficiency and the 'walking on all surfaces' seen in the demo SP
mode made me thirsty for more of the same. Multiplayer was limited to
classic deathmatch but was still worth trying out.
I have been playing around with Xfire recently as well - add me : T0TM5
is my username. Now I just have to figure out where on my site I stick
the damn widget :)
In a refreshingly philanthropic move (especially historically when
intellectual property has been involved) Will Wright has donated the
original SimCity for the One Laptop Per Child project in the hope that
it will inspire a generation of OOTB (out of the box) thinkers. This
idea was born from the 'SimCity.edu'
project by Don Hopkins, essentially making SimCity into a multiplayer
game to help teach Civil and Environmental Engineering running on
Linux/X11.
Also, while you are browsing, an old friend of mine told me about 'The
Nites', an unsigned band that have some great music on their
Myspace. I highly recommend listening!
... and to my regular visitors I promise, the next post will be original
content rather than hotlinking. I humbly submit myself for your
forgiveness.
"Alex
Taldren" has posted an interesting article comparing PC gamers
to our console brethren. Call of Duty 4 is pretty much identical across
the PC, 360 and PS3, however the user ratings on Gamespot vary slightly
across the three platforms with PC gamers rating the game the lowest.
Since Halo is the benchmark for all FPS games to be released for
consoles, it is obvious, at least to most PC gamers that play FPS games,
that console gamers' expectations for FPSs are much lower. When your
best titles come in the form of the Halo series, which don't look so
great or innovative compared to many PC titles such as Half-Life 2 or
the upcoming Crysis, it is hard to be disappointed. The most recent
example of this is Infinity Ward's Call of Duty 4: Modern Warfare.
It makes for a great read although maybe ~17 & 26 (PC & PS3 ratings) is
too few statistically to compare to 96? (360) It is refreshing to see
this data included in the comparison rather than being omitted in order
to artificially give the story more authenticity and I do have to give
AT praise for this!
Whilst the games themselves are likely to be similar in terms of content
and graphics (at stock), the fact is that the PC is a heterogeneous
platform unlike the two consoles. As a result, the gaming and graphical
performance can and most likely will vary from setup to setup. Also of
note will be if any nasty DRM / Copy Protection is used in the PC
version as this can have a detrimental effect in some cases - Starforce
anyone? This is about the only way in which I believe consoles to be
superior to the PC, simple, quick, homogenous and playing perfectly out
of the box. It will be interesting comparing these numbers again in a
few weeks to see how they change as more people rate the games across
the platforms.
Woohoo! The eagerly awaited Daedalus R13 is here after a four month
break between releases! Here is what StrmnNrmn
had to say today:
...The most significant new feature is savestate support. You can now
save your progress at any point, via the Pause Menu (accessed through
hitting the Select button). Savestates are written out to the memory
stick, and consume around a megabyte per slot. You can load up a
savestate at any time from the Pause Menu, or via the front end (hit the
right shoulder button to swap from the rom list to the savestate list.)
Whilst StrmnNrmn has not been working on increasing compatibility, he
has been working on optimising the dynarec stack which should allow for
a 10-20% fps increase in exisiting games. I have downloaded it and will
post feedback when I have had a chance to get to grips with this new
release.
Found a simply great video on youtube today - "blah blah blah Mr
Freeman" !! Anyone who has played both halflife games will understand it
immediately despite the fact some of it is in German. I am not normally
one for simply posting videos or links to things I find, but I felt this
warranted it! :)
I would also like to thank my friend Simon (Gingerbreadman) for taking
the time to write the previous post on my site. It is a good summary of
a simple method of checking the integrity and stability of the RAM in
your computer. Bad RAM has a habit of generating strange and unusual
errors which sometimes makes it difficult to trap the source of the
error. Read
more.
I came across a second sequel to the amazing fear today entitled Perseus
Mandate. The official trailer is below. It is unclear at this stage
whether this game will pick up after extraction point, however I hope it
is a completely new instalment albeit in the same universe.
The problem is, whilst fear was an excellent game which made stunning
use of particles, slow down and a creepy little girl called alma, that
was a couple of years ago. The original game tied up the storyline quite
nicely, however leaving a beautiful opening for a sequel with Alma's
stunt at the end. I eagerly awaited a continuation of the storyline only
to be presented with Extraction Point, a game that answers very few
questions and just serves up a few extra hours of game time in the same
environments as the original. Whilst some new bad guys and weapons were
added, recent game sequels have shown that this is not enough,
particularly with a cinematic game like F.E.A.R. Needless to say I was
bitterly disappointed with Extraction Point. Now we have Perseus Mandate
that, on the surface, looks like another cheap effort to use the F.E.A.R
engine and content to sell a few more games.
It should be noted however that in the original, you (the player) are a
hapless member of F.E.A.R (First Encounter Assault Recon) and that you
are charged with investigating strange occurrences and circumstances.
The fact that, right from the moment go, you are thrown into the twisted
universe of Fettel and Alma almost makes the player forget this and take
up the time honoured, if tired, role of unlucky bystander #1 who
surprise surprise is either unknowingly the answer to the game or
unsubtly, a human tank that bulldozes through the levels.
I think the key to Perseus Mandate will be treating it like a completely
new game rather than as a sequel. The problem is that games have moved
on considerably since 2005 and coupled with the rather unique engine of
fear means that this game will have to do something or offer something
very new or different in order to achieve its potential. Thankfully the
trailer shows several interesting new events/ways in which the game
plays with the player's mind. I hope that whatever story the developers
choose to tell, they generate the atmosphere as well in the original.
There are so many 'horror' games on the market but most use the over
used system of dark corners and imps/zombies jumping and lurching
around. F.E.A.R was one of the few games that attempted to get under
your skin by constantly putting you on edge and it worked remarkably
well. As such I am quietly optimistic, as I dearly would love a game
that matched the original in terms of atmosphere and immersion.
At the risk of annoying all the blog syndicators I ping to when I update
(ok... 2) I just had to write a brief post about the Crysis demo. It is
simply stunning, but you already knew that. What is more impressive is
that a user called LennyRhys
found a very simple modification which allows most of the Dx10 effects
on Dx9 Hardware or in Dx9 mode.
[quote from original thread]
I'm one of the few VERY happy people in the crysis community at the
moment. I ran the game with everything high at 1680x1050 and it looks
awesome, very playable, no lag.
C2D E6750
Gigabyte P35 DS4
2GB OCZ Platinum 800MHz
Nvidia GF 8800GTX
All at stock
If you tweak the configuration files in \CVarGroups\ by copying and
pasting the "very high" settings (1st paragraph) IN PLACE of the "high"
settings (last paragraph) the game will load the highest possible
settings even though the drop-down menus display "high.". The difference
between "high" settings and the tweaked settings is immense: shadows are
deeper, more realistic; the leaves have better reflective properties,
better textures; the colours are better; and the level of detail is
simply stunning.
[/quote]
The whole thing is reminiscent of the CellFactor: Revolution mod.
According to the developer, the game would only run with a AEGIA PhysX
card. A modification was quickly found which allowed it to be played in
software with most of the 'snazzy' new features. Here are a selection of
images from the thread, as you can see, this minor modification makes
the game look even more stunning...
I had forgotten how much fun playing multiplayer games with people in
the same room is. Playing online is a lot of fun, but when you know the
people and watch their reactions as you play makes it all the more
exhilarating. That coupled with the potential for humiliation greatly
adds to the experience.
The games played were : Star
Trek Tactical Assualt and Ace
Combat X on the PSP. StarTrek was a lot of fun but suffered from
serious glitching in multiplayer. Player positions were completely all
over the place with people being 300+ distance away from where they were
on the other person's PSP. Ace Combat X was a lot of fun particularly
1v1 dog fights, bloody Fenrirs...
Also played was Goldeneye
and Starcraft. Prior to this I had not played Starcraft in about two
years and I must say, after a few hours of play I am convinced that if
all Blizzard do with Starcraft 2 is update the graphics, it will STILL
be an excellent game. I still remember playing it almost ten years ago
when multiplayer involved dialling my friend's modem using my computer
using a 33.6kbps connection.... laggy times. It was one of the first
games to have completely asynchronous factions and is still a huge
amount of fun to play, although its shocking how quickly the hours shoot
past when playing it...
Well I promised a few posts ago I would outline how to glitch the
facility map so as to remove Ourmov. I thought everyone knew about this
glitch but as I read through more and more sites I could not find any
mention of it. So, here is the video - be kind to me, this is my first
submission to youtube :)
Also dont forget to check out Goldeneye
Vault for goldeneye missions and FAQs (Thanks SubDragon)
In my usual excellent timing, the website hosting the programs I have
written about below (http://www.rarewitchproject.com/), has just gone
down. They are presently working on a site wide redesign. Will update
when site comes back up. Sorry about this
Update 2: The site is now back up. Enjoy the redesigned goodness -
http://www.rarewitchproject.com
Following on from the post a few days back - I have found a number of
programs that help customise goldeneye. Not only can new single player
levels be made and played (in emulator OR console) but all the levels
have been unlocked and can be played in multiplayer.
This program allows you to replace any texture in
Goldeneye - from the wall / decals to smoke and even faces. This is a
feature that RARE had completed and intended to be released with Perfect
Dark but didnt due to legal concerns. Now, with a little tweaking you
can change all the faces of the built in bad guys in Goldeneye.
Update: SubDragon from Rarewitch project emailed to let me know
that this tool is no longer required as the goldeneye setup editor v2.1
can do this as well. Its still useful for a quick and dirty tweak
however.
This is the second version of this program. The first
was released in 2005 but everything had to be done manually in hex codes
and as a result I didnt get anywhere with this. The new version allows
for visual editing of levels and object placement and is highly
recommended. It allows anything to be changed, from the missions to the
placement of enemies / objects. Several user created levels arealready
available and range from retweaked original levels to completely new
maps.
Example of Goldeneye multiplayer using G5 building from Perfect Dark
I must admit to being a huge Battlestar Galactica fan, so imagine my
delight when I discovered a community
project to make a space combat game from the same universe! It
combines some of my favourite words - community and game
but the best thing is that it's actually a hell of a lot of fun. The
controls are complicated, as not only do you have traditional control
over propulsion (e.g. thrust and 'flaps') but also manoeuvring thrusters
as well. This means it takes quite a while to get adjusted and I can
hear Starbuck berating me in the back of my head every time I muck up a
turn. I am such a frakking nugget at the moment in this game at the
moment. The Cylon raiders are every bit as dangerous as they are
portrayed on TV, twisting, ducking diving making it very difficult to
destroy, even in a one on one battle. There have been times when I have
had an AI Cylon raider in my sights but the damn thing kept twisting and
turning around asteroids making it extremely difficult to kill. There
are a few issues with the game which are caused by the engine on which
the game is based. Occationally there are graphical clipping errors on
the asteroids but on the whole these are pretty small issues.
>
The only draw back is that you really need to use a game pad to play
this game properly, preferably one with a lot of buttons although there
is a lot of talk on the forums of people quite happily using a keyboard
and mouse. The number of single player missions is currently a bit
limited but that is mostly because only a short demo has been released.
Multiplayer on the other hand is fully implemented thanks to it being
based on an open source port of Freespace2 and is a lot of fun with
several teams having cropped up.
This is definitely one to check out and bookmark, if their future
release builds on the demo, it will rival several recent commercial
games.
I was randomly looking for a quote from Goldeneye (the movie) on youtube
last night when I discovered a collection of videos showing the various
fun things you can do with a bit of gamesharking. The kind of things you
can do are really impressive, for example, the first few preview
pictures show dual wielding of weapons but with the actor camera angle /
height changed. Whilst this looks excellent with dual magnums, two
RPC90s or KF7s look a little weird. Did someone say gigantism? From
guards that don't fit in the dam level to enormous remote mines.
One of the more fun alterations was changing the default actor model
from the standard Russian guard to Natalia or the scientist models.
Still more entertaining was Sean Bean replaced by a Goldeneye satellite
which walked around the end of the facility level. There appeared to be
several codes which just made the default soldiers go crazy, from
shooting at right angles to the player to shooting at the idiot with the
box on his head. The final six pictures showed multiplayer fun from
levels which definitely were not included as official multiplayer maps
(train, dam, cradle and depot.)
I discovered a glitch that could be exploited on the facility level many
years ago. I never posted it online as I though everyone else knew about
it, but recently I discovered no mention of it anywhere on the official
Goldeneye fan sites. It is simple enough to do. When at the end of
Facility, talk to Alec but get close to the door. Immediately when the
alarm sounds, run through the door into the lab area. Ourmov WILL NOT
spawn, meaning you can return to the bottling room and shoot at guards
to your hearts content. Alec will even help you. I
will post a video guide to this (although its trivial to perform) soon.
With many exciting releases either on the way (*buntu,
MEPIS ) or already
here (Mandriva) I
find myself trying desperately to switch my primary OS to one of these
flavors. The problem is, at the moment, I cannot run Linux as a
standalone operating system without at least dual booting with windows
XP. Whilst my hardware at the moment is (almost)completely supported by
modern Linux my massive upgrade, which is just over the horizon, would
likely prevent me from running a Linux OS with full hardware
acceleration. I believe this is a problem that many gamers face and I
can not see any solution presently. The problem lies in one of the main
uses of my PC - gaming.
I play a lot of games and as such, migrating away from an operating
system like XP or Vista is a bad idea. Even though quite a few games
(Doom 3, America's Army etc) have Linux builds, most games do not.
Whilst API compatibility projects such as WINE
are making excellent progress, it is generally not sufficient to play
modern (i.e. newly released) games properly and with no performance hit.
The major sticking point is graphics card drivers. Whilst these are
reasonably mature for nVidia, ATi drivers (both binary and to an extent
the fglx ones) are substandard. For years ATi has been promising new and
improved drivers but at the moment this has not happened. Whilst I was
going to have a rant about support of new graphics cards, I am
pleasantly surprised to find much improved
support in recently announced drivers.
An option of course, is to goto Linux and buy a Xbox 360 / PS3. Whilst I
think the simplicity of putting a disc in and playing a game (just like
that - no OS, no configuring graphics and tweaking for your hardware
etc) is great and a breath of fresh air, the lack of openness in a
console environment massively puts me off. I like being able to make my
own maps / models etc for games I play. More to the point, some of the
most enjoyable games I have played recently have been total conversion
mods - something not accommodated for in a console environment like
Beyond the red line - a BattleStar Galactica mod. You only have to see
the difference
a few user made mods make
to Oblivion to want to play it all over again.