Woohoo! The eagerly awaited Daedalus R13 is here after a four month
break between releases! Here is what StrmnNrmn
had to say today:
...The most significant new feature is savestate support. You can now
save your progress at any point, via the Pause Menu (accessed through
hitting the Select button). Savestates are written out to the memory
stick, and consume around a megabyte per slot. You can load up a
savestate at any time from the Pause Menu, or via the front end (hit the
right shoulder button to swap from the rom list to the savestate list.)
Whilst StrmnNrmn has not been working on increasing compatibility, he
has been working on optimising the dynarec stack which should allow for
a 10-20% fps increase in exisiting games. I have downloaded it and will
post feedback when I have had a chance to get to grips with this new
release.
I had forgotten how much fun playing multiplayer games with people in
the same room is. Playing online is a lot of fun, but when you know the
people and watch their reactions as you play makes it all the more
exhilarating. That coupled with the potential for humiliation greatly
adds to the experience.
The games played were : Star
Trek Tactical Assualt and Ace
Combat X on the PSP. StarTrek was a lot of fun but suffered from
serious glitching in multiplayer. Player positions were completely all
over the place with people being 300+ distance away from where they were
on the other person's PSP. Ace Combat X was a lot of fun particularly
1v1 dog fights, bloody Fenrirs...
Also played was Goldeneye
and Starcraft. Prior to this I had not played Starcraft in about two
years and I must say, after a few hours of play I am convinced that if
all Blizzard do with Starcraft 2 is update the graphics, it will STILL
be an excellent game. I still remember playing it almost ten years ago
when multiplayer involved dialling my friend's modem using my computer
using a 33.6kbps connection.... laggy times. It was one of the first
games to have completely asynchronous factions and is still a huge
amount of fun to play, although its shocking how quickly the hours shoot
past when playing it...
Well I promised a few posts ago I would outline how to glitch the
facility map so as to remove Ourmov. I thought everyone knew about this
glitch but as I read through more and more sites I could not find any
mention of it. So, here is the video - be kind to me, this is my first
submission to youtube :)
Also dont forget to check out Goldeneye
Vault for goldeneye missions and FAQs (Thanks SubDragon)
In my usual excellent timing, the website hosting the programs I have
written about below (http://www.rarewitchproject.com/), has just gone
down. They are presently working on a site wide redesign. Will update
when site comes back up. Sorry about this
Update 2: The site is now back up. Enjoy the redesigned goodness -
http://www.rarewitchproject.com
Following on from the post a few days back - I have found a number of
programs that help customise goldeneye. Not only can new single player
levels be made and played (in emulator OR console) but all the levels
have been unlocked and can be played in multiplayer.
This program allows you to replace any texture in
Goldeneye - from the wall / decals to smoke and even faces. This is a
feature that RARE had completed and intended to be released with Perfect
Dark but didnt due to legal concerns. Now, with a little tweaking you
can change all the faces of the built in bad guys in Goldeneye.
Update: SubDragon from Rarewitch project emailed to let me know
that this tool is no longer required as the goldeneye setup editor v2.1
can do this as well. Its still useful for a quick and dirty tweak
however.
This is the second version of this program. The first
was released in 2005 but everything had to be done manually in hex codes
and as a result I didnt get anywhere with this. The new version allows
for visual editing of levels and object placement and is highly
recommended. It allows anything to be changed, from the missions to the
placement of enemies / objects. Several user created levels arealready
available and range from retweaked original levels to completely new
maps.
Example of Goldeneye multiplayer using G5 building from Perfect Dark
I was randomly looking for a quote from Goldeneye (the movie) on youtube
last night when I discovered a collection of videos showing the various
fun things you can do with a bit of gamesharking. The kind of things you
can do are really impressive, for example, the first few preview
pictures show dual wielding of weapons but with the actor camera angle /
height changed. Whilst this looks excellent with dual magnums, two
RPC90s or KF7s look a little weird. Did someone say gigantism? From
guards that don't fit in the dam level to enormous remote mines.
One of the more fun alterations was changing the default actor model
from the standard Russian guard to Natalia or the scientist models.
Still more entertaining was Sean Bean replaced by a Goldeneye satellite
which walked around the end of the facility level. There appeared to be
several codes which just made the default soldiers go crazy, from
shooting at right angles to the player to shooting at the idiot with the
box on his head. The final six pictures showed multiplayer fun from
levels which definitely were not included as official multiplayer maps
(train, dam, cradle and depot.)
I discovered a glitch that could be exploited on the facility level many
years ago. I never posted it online as I though everyone else knew about
it, but recently I discovered no mention of it anywhere on the official
Goldeneye fan sites. It is simple enough to do. When at the end of
Facility, talk to Alec but get close to the door. Immediately when the
alarm sounds, run through the door into the lab area. Ourmov WILL NOT
spawn, meaning you can return to the bottling room and shoot at guards
to your hearts content. Alec will even help you. I
will post a video guide to this (although its trivial to perform) soon.